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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-08 16:19:02 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-08 16:19:02 +0000
commit3f355729f457c4138f78a71c5019a208f2597e3c (patch)
tree1390d2d77bccad133324ad9b33d3fb4e5e61633c /conf-tmpl/battle/party.conf
parent0cd2095db1f8373b8b1b253ef850c2a4059316d0 (diff)
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- Fixed compilation error.
- idletime will now be updated on attack-request, not on sit/standup - Party members sitting will no longer be considered idle. - hide_gvg_damage will now send 1 instead of -1 as damage. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6517 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/party.conf')
-rw-r--r--conf-tmpl/battle/party.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf
index 62b8ccb4a..51452cc9e 100644
--- a/conf-tmpl/battle/party.conf
+++ b/conf-tmpl/battle/party.conf
@@ -42,7 +42,7 @@ party_item_share_type: 0
// Is exp sharing disabled for idle members in the party?
// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
// a character idle.
-// Characters sitting/in a chat are always considered idle.
+// Characters in a chat are always considered idle.
// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
idle_no_share: no