diff options
author | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-18 14:21:07 +0000 |
---|---|---|
committer | Playtester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-18 14:21:07 +0000 |
commit | 1596ce1ca06d275123a2b442618e6dda4c7b90db (patch) | |
tree | 08f0792ab7ae865483f0962151e1a10883494319 /conf-tmpl/battle/party.conf | |
parent | 5e96db2c8b6fd5ec388210799a6856291bfa4d87 (diff) | |
download | hercules-1596ce1ca06d275123a2b442618e6dda4c7b90db.tar.gz hercules-1596ce1ca06d275123a2b442618e6dda4c7b90db.tar.bz2 hercules-1596ce1ca06d275123a2b442618e6dda4c7b90db.tar.xz hercules-1596ce1ca06d275123a2b442618e6dda4c7b90db.zip |
Converted the format of the battle conf files to windows format
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6155 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/party.conf')
-rw-r--r-- | conf-tmpl/battle/party.conf | 114 |
1 files changed, 57 insertions, 57 deletions
diff --git a/conf-tmpl/battle/party.conf b/conf-tmpl/battle/party.conf index 5e8b34ef0..62b8ccb4a 100644 --- a/conf-tmpl/battle/party.conf +++ b/conf-tmpl/battle/party.conf @@ -1,57 +1,57 @@ -// ______ __ __ -// /\ _ \/\ \__/\ \ -// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ -// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ -///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ -//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ -// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ -// _ _ _ _ _ _ _ _ _ _ _ _ _ -// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ -//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) -// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ -// -//-------------------------------------------------------------- -// eAthena Battle Configuration File -// Originally Translated by Peter Kieser <pfak@telus.net> -// Made in to plainer English by Ancyker -//-------------------------------------------------------------- -//Note 1: Directives can be set using on/off, yes/no or 1/0. -//Note 2: All rates are in percents, 100 would mean 100%, 200 -// would mean 200%, etc -//Note 3: Value is not limited to 60K (see below) -// Other Information: -// All options are limited to a max of 60K (aprox) which is 600% -// or 60secs as appropiate. -// 1000 miliseconds is 1 second. -// Unless otherwise specified, the minimum value is 0 for all -// features. -//-------------------------------------------------------------- - -// If someone loots, show name in party? (Note 1) -show_steal_in_same_party: no - -// When 'Party Share' item sharing is enabled in a party, -// tell the picker which party-member received the item? (Note 1) -show_party_share_picker: no - -// Method of distribution when item party share is enabled in a party: -// 0: Random (item goes to a random party member) -// 1: Round Robin (items are distributed evenly and in order among members) -party_item_share_type: 0 - -// Is exp sharing disabled for idle members in the party? -// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering -// a character idle. -// Characters sitting/in a chat are always considered idle. -// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement. -idle_no_share: no - -// Use the alternate experience even share bonus equation? -// When multiple characters even share experience within a party, there's an experience bonus of 10% per additional teammate. -// Setting this to other than 0 uses a different experience bonus equation of the form: bonus*c*(c-1)/10 (where c is the total -// count of players to share experience). With bonus = 25 in a full party (c = 12) the total bonus is +25*12*11/10 = +330%, -// which means the total exp gained is 430% of the original, and each party member receives ~35% of the original mob's experience. -party_even_share_bonus: 0 - -// If a party uses a skill with penalties do they apply? (Note 1) -party_skill_penalty: yes +// ______ __ __
+// /\ _ \/\ \__/\ \
+// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
+// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
+///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
+//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
+// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
+// _ _ _ _ _ _ _ _ _ _ _ _ _
+// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
+//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
+// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
+//
+//--------------------------------------------------------------
+// eAthena Battle Configuration File
+// Originally Translated by Peter Kieser <pfak@telus.net>
+// Made in to plainer English by Ancyker
+//--------------------------------------------------------------
+//Note 1: Directives can be set using on/off, yes/no or 1/0.
+//Note 2: All rates are in percents, 100 would mean 100%, 200
+// would mean 200%, etc
+//Note 3: Value is not limited to 60K (see below)
+// Other Information:
+// All options are limited to a max of 60K (aprox) which is 600%
+// or 60secs as appropiate.
+// 1000 miliseconds is 1 second.
+// Unless otherwise specified, the minimum value is 0 for all
+// features.
+//--------------------------------------------------------------
+
+// If someone loots, show name in party? (Note 1)
+show_steal_in_same_party: no
+
+// When 'Party Share' item sharing is enabled in a party,
+// tell the picker which party-member received the item? (Note 1)
+show_party_share_picker: no
+
+// Method of distribution when item party share is enabled in a party:
+// 0: Random (item goes to a random party member)
+// 1: Round Robin (items are distributed evenly and in order among members)
+party_item_share_type: 0
+
+// Is exp sharing disabled for idle members in the party?
+// Set to no, or the amount of seconds (NOT milliseconds) that need to pass before considering
+// a character idle.
+// Characters sitting/in a chat are always considered idle.
+// A character's idle status is reset upon item use/skill use/attack (auto attack counts too)/movement.
+idle_no_share: no
+
+// Use the alternate experience even share bonus equation?
+// When multiple characters even share experience within a party, there's an experience bonus of 10% per additional teammate.
+// Setting this to other than 0 uses a different experience bonus equation of the form: bonus*c*(c-1)/10 (where c is the total
+// count of players to share experience). With bonus = 25 in a full party (c = 12) the total bonus is +25*12*11/10 = +330%,
+// which means the total exp gained is 430% of the original, and each party member receives ~35% of the original mob's experience.
+party_even_share_bonus: 0
+
+// If a party uses a skill with penalties do they apply? (Note 1)
+party_skill_penalty: yes
|