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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-04 19:30:15 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-04 19:30:15 +0000 |
commit | bb78f61a194f92934784d108cb8e54e391c570aa (patch) | |
tree | 2e49643974eca093697308c944ff3ba0622922ea /conf-tmpl/battle/monster.conf | |
parent | 06387a85ce94281d1652ab4bc61c5b9c0971832a (diff) | |
download | hercules-bb78f61a194f92934784d108cb8e54e391c570aa.tar.gz hercules-bb78f61a194f92934784d108cb8e54e391c570aa.tar.bz2 hercules-bb78f61a194f92934784d108cb8e54e391c570aa.tar.xz hercules-bb78f61a194f92934784d108cb8e54e391c570aa.zip |
- Removed settings enemy_critical_rate, homun_critical_rate. Added settings enable_critical (defaults to specify only players), mob_critical_rate and critical_rate. The last applies to all non-mobs and non-players (battle/battle.conf)
- Removed settings mob_npc_warp, mob_warpportal. Replaced with setting mob_warp which specifies which types of warp can a mob step into (battle/monster.conf)
- Updated status_calc_misc so that it also handles the BL_PC case, removed redundant info from status_calc_pc, and moving the SNovice Max Hp bonus to status_base_pc_maxhp
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8135 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/monster.conf')
-rw-r--r-- | conf-tmpl/battle/monster.conf | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/conf-tmpl/battle/monster.conf b/conf-tmpl/battle/monster.conf index 1ffa27a86..ce3934bdb 100644 --- a/conf-tmpl/battle/monster.conf +++ b/conf-tmpl/battle/monster.conf @@ -27,11 +27,6 @@ // features.
//--------------------------------------------------------------
-// Enemy's Critical Rate (use 0 to disable non-skill criticals) (Note 2)
-// Note: In Official servers enemies don't get criticals other than through skills.
-enemy_critical_rate: 0
-homun_critical_rate: 0
-
// [MVP] Summoned monsters HP rate, that is, monsters summoned by an MVP will have this much HP. (Note 2)
mvp_hp_rate: 100
@@ -61,11 +56,12 @@ monster_max_aspd: 199 // any npc-warps in it's sight of view (use with mob_npc_warp below)
monster_ai: 0
-// Should mobs that stand on an npc warp be warped to the destination cell?
+// Should mobs be able to be warped (add as needed)?
// 0: Disable.
-// 1: Enable on all warps except those that lead to 'nobranch' maps.
-// 2: Enable on all warps.
-mob_npc_warp: 0
+// 1: Enable mob-warping when standing on NPC-warps
+// 2: Enable mob-warping when standing on Priest Warp Portals
+// 4: Disable warping when the target map is a 'nobranch' map.
+mob_warp: 0
// Mobs and Pets view-range adjustment (range2 column in the mob_db) (Note 2)
view_range_rate: 100
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