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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-15 17:13:04 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-15 17:13:04 +0000 |
commit | c25d6f5e6c3f092f70bf28cb0a3ac71e2ab89ead (patch) | |
tree | b55395038c48dc99235e7385fbd43df5645e464a /conf-tmpl/battle/drops.conf | |
parent | 86b35597e549392cf2db3974fc140a50e021b5a0 (diff) | |
download | hercules-c25d6f5e6c3f092f70bf28cb0a3ac71e2ab89ead.tar.gz hercules-c25d6f5e6c3f092f70bf28cb0a3ac71e2ab89ead.tar.bz2 hercules-c25d6f5e6c3f092f70bf28cb0a3ac71e2ab89ead.tar.xz hercules-c25d6f5e6c3f092f70bf28cb0a3ac71e2ab89ead.zip |
* Some serious code cleanups
- adjusted @reloadbattleconf to not depend on variable ordering
- changed all battle vars to 'int' (removes pointless duplicit coding)
- added min, max and default columns to battle config data structure
- added properly bounded values for these columns (or at least tried to)
- battle-conf loading will now complain if it finds unknown settings,
and will reject values that are outside of the allowed range
- added CHATROOM_TITLE_SIZE and CHATROOM_PASS_SIZE
- partially cleaned up chatroom manipulation code
* Fixed 'Job_Professer' typo in mage jobchange quest
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11017 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/drops.conf')
-rw-r--r-- | conf-tmpl/battle/drops.conf | 20 |
1 files changed, 8 insertions, 12 deletions
diff --git a/conf-tmpl/battle/drops.conf b/conf-tmpl/battle/drops.conf index ea50c4701..c46de1c85 100644 --- a/conf-tmpl/battle/drops.conf +++ b/conf-tmpl/battle/drops.conf @@ -17,41 +17,37 @@ //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) -// Note 3: Value is not limited to 60k (see below) -// Other Information: -// All values are limited to a number between 0 and 60k -// (60000, 600%, 60secs, ...), unless otherwise specified. //-------------------------------------------------------------- // If an item is dropped, does it go stright into the users inventory? (Note 1) item_auto_get: no -// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) [Note 3] +// How long does it take for an item to disappear from the floor after it is dropped? (in miliseconds) flooritem_lifetime: 60000 -// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) item_first_get_time: 3000 -// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after item_first_get_time elapses) item_second_get_time: 1000 -// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) (Note 3) +// Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after the item_second_get_time elapses) item_third_get_time: 1000 -// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) (Note 3) +// Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) mvp_item_first_get_time: 10000 -// Grace time for the first and second MvP so they can get the item? (in milliseconds) (Note 3) +// Grace time for the first and second MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_first_get_time elapses) mvp_item_second_get_time: 10000 -// Grace time for the first, second and third MvP so they can get the item? (in milliseconds) (Note 3) +// Grace time for the first, second and third MvP so they can get the item? (in milliseconds) // (Takes effect after mvp_item_second_get_time elapses) mvp_item_third_get_time: 2000 -// Item drop rates (Note 2) (Note 3 applies to the rate settings only) +// Item drop rates (Note 2) // The rate the common items are dropped (Items that are in the ETC tab, besides card) item_rate_common: 100 |