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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-23 16:31:16 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-02-23 16:31:16 +0000 |
commit | 07e03074151d0361be665c05e140eca8e89295ca (patch) | |
tree | 27f45515a8e87d04a470ae4773e3d49279e38f5e /conf-tmpl/battle/battle.conf | |
parent | be36c563041ad7131b1b5dc86771d167b355a619 (diff) | |
download | hercules-07e03074151d0361be665c05e140eca8e89295ca.tar.gz hercules-07e03074151d0361be665c05e140eca8e89295ca.tar.bz2 hercules-07e03074151d0361be665c05e140eca8e89295ca.tar.xz hercules-07e03074151d0361be665c05e140eca8e89295ca.zip |
- Modified the way autospells stack to mimic official servers. Cards of the same ID cannot stack, but different cards with the same skill can each trigger indepedently of each other.
- Added battle_config autospell_stacking to enable stacking of cards of same ID.
- Moved card-specific battle options to items.conf
- Autospells triggered when hit will check the range to the target.
- Some cleaning up of status_calc_pc
- In status_change_start capped the passed success chance to 100%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5377 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/battle.conf')
-rw-r--r-- | conf-tmpl/battle/battle.conf | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index 42f5cd934..c850aeebc 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -144,14 +144,6 @@ delay_battle_damage: yes // Are arrows are consumed when used on a bow? (Note 1) arrow_decrement: yes -// The ghostring fix makes mob attacks not be affected by ghostring armor wearing players. -mob_ghostring_fix: yes - -// Does the Golden Thief Bug card only work during pvp? -// no or 0 - gtb works all the time -// 1 - 100 - percentage of magic damage reduced only during pvp (or gvg) -gtb_pvp_only: no - // Adjustment for the natural rate of resistance from status changes. // If 50, status defense is halved, and you need twice as much stats to block // them (eg: 200 vit to completely block stun) |