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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-19 20:27:05 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-19 20:27:05 +0000
commit64a8dee22964db611964a5c01d3c0b7efe335121 (patch)
tree02601cf3e30c402a28429734dfc3a3af23b3d90e /conf-tmpl/battle/battle.conf
parentd41f7e18f02012ef61df70ee6cc0f3bf1ce14c23 (diff)
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- Fixed the inf code update breakage which was blocking all offensive skills.
- Added battle setting homun_critical_rate (defaults to 0) - Removed enemy_str/pet_str/enemy_perfect_flee and replaced them with - enable_perfect_flee which specifies which objects can have perfect flee and enable_baseatk which specifies which objects can have a base attack value (both in battle.conf) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7752 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/battle.conf')
-rw-r--r--conf-tmpl/battle/battle.conf7
1 files changed, 7 insertions, 0 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index caa861518..ccde3771b 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -29,6 +29,13 @@
// features.
//--------------------------------------------------------------
+
+// Who should have a baseatk value (makes str affect damage)? (Note 4)
+enable_baseatk: 11
+
+// Who can have perfect flee? (Note 4)
+enable_perfect_flee: 5
+
// Move-delay adjustment after being hit. (Note 2)
// The 'can't walk' delay after being hit is calculated as a percentage of the damage animation duration.
// NOTE: Only affects the normal delay from a single attack, not the delay added by the multihit_delay option below.