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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-20 18:29:08 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-07-20 18:29:08 +0000 |
commit | 3e7eb3999221a0bc3ac28739848199de5aed6953 (patch) | |
tree | 109051ba9d85f2cf151e916e760fd155887af3db /conf-tmpl/battle/battle.conf | |
parent | e6183e5b3d7461425ef5f529c3d757952b659652 (diff) | |
download | hercules-3e7eb3999221a0bc3ac28739848199de5aed6953.tar.gz hercules-3e7eb3999221a0bc3ac28739848199de5aed6953.tar.bz2 hercules-3e7eb3999221a0bc3ac28739848199de5aed6953.tar.xz hercules-3e7eb3999221a0bc3ac28739848199de5aed6953.zip |
- Added battle config settings agi_penalty_target and vit_penalty_target, they define which object types will get vit/flee reductions when multi-targetted and defaults to only players (battle/battle.conf)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7774 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/battle.conf')
-rw-r--r-- | conf-tmpl/battle/battle.conf | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index ccde3771b..26dc1113f 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -72,6 +72,10 @@ max_hitrate: 100 // 2 = agi_penalty_num is reduced from FLEE as an exact amount
agi_penalty_type: 1
+// When agi penalty is enabled, to whom it should apply to? (Note 4)
+// By default, only players get the penalty.
+agi_penalty_target: 1
+
// Amount of enemies required to be targetting player before FLEE begins to be penalized
agi_penalty_count: 3
@@ -84,7 +88,11 @@ agi_penalty_num: 10 // 2 = vit_penalty_num is reduced from FLEE as an exact amount
vit_penalty_type: 1
-// Amount of enemies required to be targetting player before VIT defense begins to be penalized
+// When vit penalty is enabled, to whom it should apply to? (Note 4)
+// By default, only players get the penalty.
+vit_penalty_target: 1
+
+// Amount of enemies required to be targetting player before defense begins to be penalized
vit_penalty_count: 3
// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
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