diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-22 23:58:16 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-03-22 23:58:16 +0000 |
commit | 021b26b8409a84b4c83eb0cc1eedbd65eedfd4e0 (patch) | |
tree | 63b8507c38f428421d56c9d816c1d2b2b5c4cd7a /conf-tmpl/battle/battle.conf | |
parent | 2e2f6aff261555ae5eaee6b7777d5844b7d20544 (diff) | |
download | hercules-021b26b8409a84b4c83eb0cc1eedbd65eedfd4e0.tar.gz hercules-021b26b8409a84b4c83eb0cc1eedbd65eedfd4e0.tar.bz2 hercules-021b26b8409a84b4c83eb0cc1eedbd65eedfd4e0.tar.xz hercules-021b26b8409a84b4c83eb0cc1eedbd65eedfd4e0.zip |
- Merged the unit_data structure from jA for handling unit-related data (attack times, walking, auto-attack timers, skill related data)
- Modified unit_skillcastcancel to receive flag&2, which stands for "cancel casting only if current skill is cancellable"
- Battle config options changed from yes/no to BL_TYPE settings: skillrange_by_distance, skill_noreiteration, skill_nofootset, gvg_traps_target_all, skill_log, attack_direction_change, auto_counter_type
- Clif.c will disconnect sessions that send an unknown command packet above 0x30000 instead of just ignoring it.
- Cleaned up/rewrite of the pet ai, same for pet_calc_pos
- Implemented use of mob variable attacked_players as it is used on jA
- Cleaned up error reporting during mob-skill loading to be less spamy with non-loaded mobs.
- Corrected water_height reading. I forgot to give credits to LittleWolf for providing the water-reading function :X
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5707 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/battle.conf')
-rw-r--r-- | conf-tmpl/battle/battle.conf | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf index c850aeebc..ada4b5a70 100644 --- a/conf-tmpl/battle/battle.conf +++ b/conf-tmpl/battle/battle.conf @@ -19,6 +19,8 @@ //Note 2: All rates are in percents, 100 would mean 100%, 200 // would mean 200%, etc //Note 3: Value is not limited to 60K (see below) +//Note 4: Use bitmask values to specify who is affected +// (1: Pc, 2: Mob, 4: Pet, 8: Homonculus) // Other Information: // All options are limited to a max of 60K (aprox) which is 600% // or 60secs as appropiate. @@ -108,11 +110,8 @@ agi_penalty_count_lv: 2 // Four or more: Except all. vit_penalty_count_lv: 3 -// Player's Direction Changed When Attacking? (Note 1) -player_attack_direction_change: yes - -// Monsters's Direction Changed When Attacking? (Note 1) -monster_attack_direction_change: yes +// Change attacker's direction to face opponent on every attack? (Note 4) +attack_direction_change: 15 // Is a usual attack of a pet delivered withOUT an attribute? (Note 1) pet_attack_attr_none: no |