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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-11 17:09:09 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-11 17:09:09 +0000
commit4fc4f271eb042514ea22dd84b993b3bf288526a9 (patch)
tree8f1656e573d76c4d77d01015328c9cf1730bf14d /conf-tmpl/battle/battle.conf
parent41f42674bbc627216b96cefea6b4a4d10c010799 (diff)
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Re-phrased the attacker flee/def penalty config descs
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10530 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/battle/battle.conf')
-rw-r--r--conf-tmpl/battle/battle.conf20
1 files changed, 10 insertions, 10 deletions
diff --git a/conf-tmpl/battle/battle.conf b/conf-tmpl/battle/battle.conf
index 59284580c..51bcd17de 100644
--- a/conf-tmpl/battle/battle.conf
+++ b/conf-tmpl/battle/battle.conf
@@ -123,18 +123,18 @@ weapon_defense_type: 0
//MDEF‚same as above....(MDEF*value)
magic_defense_type: 0
-// How to count the number of the enemies who do an agi penalty...
-// 1 or less: It is a count altogether.
-// 2: Full evasion exclusion
-// 3: Full evasion and evasion exclusion
-// 4 or more: Except all.
+// How to count the number of attackers when applying agi penalty ? (choose one)
+// 1-: Count every attack attempt (even those that were dodged/lucky-dodged)
+// 2 : Count every non-lucky-dodged attack attempt
+// 3 : Count only attacks that actually connect
+// 4+: None of the above, count will always be 0
agi_penalty_count_lv: 2
-// How to count the number of the enemies who do a vit penalty
-// 1 or less: It is a count altogether.
-// 2: Full evasion exclusion
-// 3: Full evasion and evasion exclusion
-// Four or more: Except all.
+// How to count the number of attackers when applying vit penalty ? (choose one)
+// 1-: Count every attack attempt (even those that were dodged/lucky-dodged)
+// 2 : Count every non-lucky-dodged attack attempt
+// 3 : Count only attacks that actually connect
+// 4+: None of the above, count will always be 0
vit_penalty_count_lv: 3
// Change attacker's direction to face opponent on every attack? (Note 4)