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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-18 20:12:59 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-18 20:12:59 +0000 |
commit | 2c59a71155825161387535f2d5bc43f9f47a0c6d (patch) | |
tree | bc6637da7c55547edec4f73fd720d81ded131e38 /conf-tmpl/Changelog.txt | |
parent | b5300be8f74ab64d90d71e20a11d2f0d5497c8bd (diff) | |
download | hercules-2c59a71155825161387535f2d5bc43f9f47a0c6d.tar.gz hercules-2c59a71155825161387535f2d5bc43f9f47a0c6d.tar.bz2 hercules-2c59a71155825161387535f2d5bc43f9f47a0c6d.tar.xz hercules-2c59a71155825161387535f2d5bc43f9f47a0c6d.zip |
- Added hom_setting to specify which homunculus 'quirks' are in effect. The default activates all of them, if you set them to 0 then homuncs will not be treated in any special matter, pretty much like standard mobs. if I missed any 'quirky' homunc behaviour from it, report it so it can be added to the list.
- Made flooritem_lifetime a int so you can specify much longer life times (the default of 60k was already very close to the max of 65k)
- Removed monster_ai 0x80 since it's now handled by hom_setting.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9519 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'conf-tmpl/Changelog.txt')
-rw-r--r-- | conf-tmpl/Changelog.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/conf-tmpl/Changelog.txt b/conf-tmpl/Changelog.txt index 33f7434c8..6a70897e9 100644 --- a/conf-tmpl/Changelog.txt +++ b/conf-tmpl/Changelog.txt @@ -1,5 +1,14 @@ Date Added +2006/12/18 + * Added hom_setting to specify which homunculus 'quirks' are in effect. The + default activates all of them, if you set them to 0 then homuncs will not + be treated in any special matter, pretty much like standard mobs. if I + missed any 'quirky' homunc behaviour from it, report it so it can be added + to the list (This setting was added to pet.conf). + * flooritem_lifetime now accepts a much higher max value (previously it was + 65k when the default was 60k) + * Removed monster_ai 0x80 since it's now handled by hom_setting. 2006/12/12 * Added monster_ai&0x400 to use the previous 'smart' criteria that prevents mobs from fighting each another, since now they are all natural enemies |