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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-12 14:55:35 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-12 14:55:35 +0000 |
commit | 436313b0e5c3bc6f0d04cfdcf9d2c9db5964ce15 (patch) | |
tree | 79372d69786dc1ea658d3a37c9d91e9ac045e9e8 /char-server.sh | |
parent | 84dc7608182bb41769841c54b63747d537d9b4da (diff) | |
download | hercules-436313b0e5c3bc6f0d04cfdcf9d2c9db5964ce15.tar.gz hercules-436313b0e5c3bc6f0d04cfdcf9d2c9db5964ce15.tar.bz2 hercules-436313b0e5c3bc6f0d04cfdcf9d2c9db5964ce15.tar.xz hercules-436313b0e5c3bc6f0d04cfdcf9d2c9db5964ce15.zip |
- Made guild member exp an unsigned int.
- Modified npc_click to receive the bl that was clicked directly. Also cleaned it up so it isn't as easy to crash the server with invalid ids <.<
- Moved npc_checknear to npc_checknear2 and added npc_checknear. The near version receives a bl, checks it's validity, and returns a TBL_NPC object, near2 does the same but doesn't checks for type NPC. The first returns a pointer, the second returns 1 on fail, 0 success.
- Also uncommented various npc_checknear calls in the code, who's idea was to comment them out so you could exploit npcs from afar with custom packets?
- Added overflow checks for bonus settings mdef_rate/def_rate.
- Added missing update of INT after a buf.
- Small cleanup of how SC_BLEEDING works.
- Fixed party_foreach_samemap invoking the function on the CASTER instead of on the party members.
- Added clif_parse_ActionRequest_sub to handle player commands, is used from npc_click or any other function that needs to "re-route" a player's request.
- Modified clif_parse_NpcClicked to handle the different situations with different bl-objects (attack on players/mobs, click on npcs or mobs with npc attached)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7103 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'char-server.sh')
0 files changed, 0 insertions, 0 deletions