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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-01 02:23:56 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-01 02:23:56 +0000 |
commit | 53796ffafd6eb381595b77cda1b039d795940e68 (patch) | |
tree | a33bec85a09564086f6b356a9e6d0e0797e9b079 /char-server.sh | |
parent | 454ae6b78937da966545207b94b1e0a037fdb098 (diff) | |
download | hercules-53796ffafd6eb381595b77cda1b039d795940e68.tar.gz hercules-53796ffafd6eb381595b77cda1b039d795940e68.tar.bz2 hercules-53796ffafd6eb381595b77cda1b039d795940e68.tar.xz hercules-53796ffafd6eb381595b77cda1b039d795940e68.zip |
- Added structure view_data to handle sprite information for all characters (equipment, weapons, hair, dyes, etc). Unified a bunch of clif functions now that you only need to handle the view_data (so instead of clif_spawn[pc/mob/npc/pet] you just have clif_spawn)
- Fixed the clif_change_class packet (it should check for non players classes, not a class above MAX_PC_CLASS), it fixes morphing enemies.
- Rewrote the way cloth dye packets are resent to optimize bandwidth usage.
- Fixed the npc_item_flag thing (enable_items/disable_items script command)
- Rewrote the disguise implementation to be bandwidth friendly.
- Modified the hide options to change your class to INVISIBLE_CLASS, since such classes don't even get their view packets sent around.
- Rewrote several clif functions to adapt to the new view_data class;
- Added class 139 to npcdb_checkid which was required by some npcs in the swordman quest? o.O
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5833 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'char-server.sh')
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