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authorMichieru <Michieru@users.noreply.github.com>2014-10-04 10:46:42 +0200
committerMichieru <Michieru@users.noreply.github.com>2014-10-04 10:46:42 +0200
commitfc011576a21251bd1e78c5f5e1104673f8712020 (patch)
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Pathfinding now works exactly as on the client
- This should solve most of the position lag problems, especially ones that caused monsters to suddenly appear next to you (happened especially often when using icewall) - Added a new heap implementation to db.h (POP2, PUSH2, SIFTUP, SIFTDOWN, UPDATE) that simulates the heap that the client uses, there was no other way to reproduce 100% exact behavior - I recommend using the old heap implementation for everything else - Updated path.c to use the new heap macros and also fixed the order in which the different possible directions are pushed into heap - Special thanks to rversteegen for helping me with various tests and the heap implementation - Special thanks to ultramage for providing info that helped us narrowing down the possible variables Mega thanks to Playtester (rathena:c009b3f4a)
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