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authorKomurka <Komurka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-20 12:42:24 +0000
committerKomurka <Komurka@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-20 12:42:24 +0000
commitfe3cdd0b0d0be3554f0bb3e7733d36c52c7188da (patch)
treef4a4226cfe89157ad3ce0b998a6c823b4010a7e4 /Dev
parent35f25e039487ea5ebaab78c02ee6bbe3e88d9edc (diff)
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* Updated item_bluebox.txt, item_giftbox.txt, item_violetbox.txt, item_db.txt, mob_db.txt, added item_cookie_bag.txt
- new databases from Aegis 10.2 - implemented Cookie Bag item - added missing mobs - note: yes, I know that random item databases can be shorter (item_bluebox.txt, item_violetbox.txt, item_cookie_bag.txt, but not with current implementation of item randomizing for expamle: - there are 9285 items in item_bluebox.txt, and 1000000/9285 = real value - so line with Red Potion would contain rate = 1000000/9285*12 = real value (can't be) I think it's better to have bigger db, and do ONE rand check, than shorter and check it even 1000 times ~~ (in function itemdb_searchrandomid) so please, don't mess with them, or change them * Changed MAX_RANDITEM from 2000 to 10000 to fit new databases - Added reading of new file - item_cookie_bag.txt git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5341 54d463be-8e91-2dee-dedb-b68131a5f0ec
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