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author | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-12-28 23:11:11 +0000 |
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committer | amber <amber@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2004-12-28 23:11:11 +0000 |
commit | 6db304307ee9f0753c9f657bf15007b7cb5551ad (patch) | |
tree | 1186bedad409fe957e63209d8b0a8c1f7408ac93 /Dev | |
parent | 7e85396eb071a7f669c23f864e1cb5f5b4ef1088 (diff) | |
download | hercules-6db304307ee9f0753c9f657bf15007b7cb5551ad.tar.gz hercules-6db304307ee9f0753c9f657bf15007b7cb5551ad.tar.bz2 hercules-6db304307ee9f0753c9f657bf15007b7cb5551ad.tar.xz hercules-6db304307ee9f0753c9f657bf15007b7cb5551ad.zip |
bug update
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/branches/stable@851 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Dev')
-rw-r--r-- | Dev/bugs.txt | 17 |
1 files changed, 9 insertions, 8 deletions
diff --git a/Dev/bugs.txt b/Dev/bugs.txt index 3ec160242..c0b4e5e0c 100644 --- a/Dev/bugs.txt +++ b/Dev/bugs.txt @@ -38,10 +38,6 @@ Problem: When servers restart sometime the gm lvls in sql get reset back to 0 Assigned: Wizputer Progess: 0% -Problem: When athena is run in linux it creates core files which takes 300 megs. -Assigned: N/A (it's not a bug, those core files are createt on every server crash) -Progess: 0% - Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature? Assigned: N/A Progress: 0% @@ -51,8 +47,11 @@ Assigned: N/A Progress: 0% Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen. -Assigned: N/A -Progress: 0% +Assigned: MouseJstr +Progress: 75% + + In many cases, this is due to horrible performance + under MySQL Problem: Chars with ' in their name.. is legal.. and messes up sql Assigned: N/A @@ -98,8 +97,8 @@ Notes: It works differently now, you have to use it once to *allow* it activate, and once again to stop it from activating. ^^; [Celest] Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on. -Assigned: N/A -Progress: 0% +Assigned: MouseJstr +Progress: 100% Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently) When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1) @@ -110,6 +109,8 @@ Problem: Storage BUGS! Items doubles/clones again any kinds of items! (due to "l Assigned: N/A Progress: 0% + Only happens during crashes.. + Problem: status.weapon can be 16... which causes the accesses outside the bounds of the array Assigned: N/A |