summaryrefslogtreecommitdiff
path: root/Dev/bugs.txt
diff options
context:
space:
mode:
authorValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:00:45 +0000
committerValaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-01-29 16:00:45 +0000
commita2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /Dev/bugs.txt
parentb8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff)
downloadhercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.gz
hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.bz2
hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.tar.xz
hercules-a2675f07d7da22a7c6ae11f545bf8f671e785a82.zip
Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Dev/bugs.txt')
-rw-r--r--Dev/bugs.txt407
1 files changed, 0 insertions, 407 deletions
diff --git a/Dev/bugs.txt b/Dev/bugs.txt
deleted file mode 100644
index b47a36452..000000000
--- a/Dev/bugs.txt
+++ /dev/null
@@ -1,407 +0,0 @@
-Problem: 2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman.
-Assigned: N/A
-Progess: 0%
-Ideas: Codemaster - I believe that they register them as normal classes, but sets Upper as 1, so you can do things such as if(Upper == 1)
-
-Problem: Stats nor skills don't downgrade when your level gets reverted due to exp loss.
-Assigned: N/A
-Progess: 0%
-
-Problem: Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
-Assigned: Celest
-Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
-
-Problem: When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)
-Assigned: N/A
-Progess: 0%
-Note by Cameri: This is not a bug, it's something that has to do with the client...
-
-Problem: Joker card 4139 lets anyone to steal money / zeny. Just like he's a thief. It shoul;d be revised - success rates lowered and "steal item" disabled
-Assigned: N/A
-Progess: 0%
-
-Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
-Assigned: N/A
-Progress: 0%
-
-Problem: MVP cast spells w/o showing "prepare cast line"
-Assigned: N/A
-Progress: jA's mob skill DB itself already has skills that have no cast time,
- does the same problem happen in jA? Perhaps it should read right from
- skill_cast_db instead? [celest]
-
-Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
-Assigned: MouseJstr
-Progress: 75%
-
- In many cases, this is due to horrible performance
- under MySQL
-
-Problem: Chars with ' in their name.. is legal.. and messes up sql
-Assigned: N/A
-Progress: 0%
-Information: http://dev.mysql.com/doc/mysql/en/mysql_real_escape_string.html
-
- DB server Error - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'n' Sniff')' at line 1 Scratch 'n' Sniff
-
-Problem: PETS can attack Guardians, so players go to enemy castles before WOE and KILL all their Guards with PETS... LoL!
-Assigned: Codemaster
-Progress: 100% - Make sure you test this for me :)
-
-Problem: mob_aval clone bug crashes client
-Assigned: N/A
-Progress: 0%
-
- spawn mob 1600..
-
- also
-
- add a flag to the monsters defs
- for example
- 1002,1039 // makes a poring a bapho
- if it's like that nothing happens
- but if you do this
- 1002,1039,1 // makes a poring a big bapho
- 1002,1039,2 // makes a poring a small bapho
- effect id or something
-
-Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
-Assigned: MouseJstr
-Progress: 100%
-
-Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently)
- When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
-Assigned: MouseJstr
-Progress: 100%
-
-Problem: Storage BUGS! Items doubles/clones again any kinds of items! (due to "latest storage fix")
-Assigned: N/A
-Progress: 0%
-
- Only happens during crashes..
-
-Problem: status.weapon can be 16... which causes the accesses outside
- the bounds of the array
-Assigned: N/A
-Progress: 0%
-
- battle.c:549:Bounds error: array reference (16) outside bounds of the array.
- battle.c:549: Pointer value: 0x1ceda808
- battle.c:549: Object `calloc':
- battle.c:549: Address in memory: 0x1ceda7c8 .. 0x1ceda807
- battle.c:549: Size: 64 bytes
- battle.c:549: Element size: 4 bytes
- battle.c:549: Number of elements: 16
- battle.c:549: Created at: malloc.c, line 23
- battle.c:549: Storage class: heap
- battle.c:3078:Bounds error: array reference (16) outside bounds of the array.
- battle.c:3078: Pointer value: 0x1ceda848
- battle.c:3078: Object `calloc':
- battle.c:3078: Address in memory: 0x1ceda808 .. 0x1ceda847
- battle.c:3078: Size: 64 bytes
- battle.c:3078: Element size: 4 bytes
- battle.c:3078: Number of elements: 16
- battle.c:3078: Created at: malloc.c, line 23
- battle.c:3078: Storage class: heap
-
-
-Problem: This bug's appeared again: Permanent #Variables/Variables disappear.
- Quests, Banks, etc wipe when you create a new character
-
- We had no such a bug before, but Freya has it. Probably it soaked into eA with
- Freya optimizations code...
-Assigned: N/A
-Progress: 0%
-
-Problem: Sometimes a new empty guild appears with ID 10000, blank name, blank master..
- but some chars contain its ID and Guild Memebers Table isn't empty.
- (probably can't get real Last used ID)
-Assigned: N/A
-Progress: 0%
-
-Problem: SVN 8XX. After 1 day up it started to repeat every players commands twice:
- i.g. Item usage, movement, etc. It looks like LAGS
-Assigned: N/A
-Progress: 0%
-
-Problem: SVN 8XX. Firewall Spell doesn't hold mobs. They get all the damage and
- walk trough the wall. (even at the level of 10th)
-Assigned: N/A
-Progress: 0%
-
-Problem: Chase walk skill slightly messed up. You see yourself as invisible, but other players
- can still see you
-Assigned: N/A
-Progress: 0%
-
-Problem: Potion Pitcher skill should be able to target yourself.
-Assigned: N/A
-Progress: -
-Notes: Gravity disabled that some time ago ;P
-
-Problem: There are many empty entries of newly created characters in Char DB Table (missing names)
-Assigned: N/A
-Progress: 0%
-
-IMPORTANT: = NEVERENDING SOURCE OF SP/HP
-Problem: Wedding skills fully donate SP/HP even when the donor has 1 SP / HP (when player has low amount of Max SP/HP)
-Assigned: Codemaster
-Progress: 100% - should be fixed. Checks for 15% of HP for males, 15% of SP for females.
-
-Problem: Exp Party Sharing Bug.
- i.g. Hunter + Merchant are in the same party. M. is sitting. Hunter is killing some Seals. M. doesn't get EXP.
- Then H. teleports to another map and hunts there. Now, M. kills a poring and get a huuuuuuuuuuuuuuuuge amount
- of EXP (like it was collecting... all the time he was sitting next to H.)
-Assigned: N/A
-Progress: 0%
-
-Problem: Guilds alliances
- You can have any number of alliances entried in SQL db. Sometimes it glitches and you get > 4 alliances
-Assigned: N/A
-Progress: 0%
-
-Problem: Disguise Stats Bonus bug.
- try @disguise 1002 or 'bonus bDisguise,1002;' as a script in a wearable item. And then go in hide.
- You'll get +255 os ro bonuses for all stats and would kill LOD in one kick.
- It's a global bug.. comes from those times when WEDDING Class had such ++++bonuses
- So Wedding Class has been fixed, but not the source of the bug.
-Assigned: N/A
-Progress: 0%
-
-Problem: Guilds DB
- There always appears an empty guild with ID 100000.
-Assigned: N/A
-Progress: 0%
-
-Problem: You can put in Cart goods more than Cart Max Weight limit allows
- (it's an old good bug about Named / Unnamed Stackable items)
-Assigned: N/A
-Progress: 0%
-
-Problem: Berserk Skill supposedly disappears randomly.
-Assigned: N/A
-Progress: 0%
-
-Problem: Lord Kaho Horns supposedly disappear when equipped.
-Assigned: N/A
-Progress: 0%
-
-Problem: Older Clients are unable to log into the server, period.
- Even if the packet_db is set to use the older clients, they still are unable to connect.
-Assigned: Celest
-Progress: ~100%
-Notes: Fixed. A typo caused the code to block packet version 5 clients
-
-Problem: Fire Pillar doesn't consume GEMS!
-Assigned: N/A
-Progress: N/A
-Notes: It isn't supposed to for level 1-5 ^^ [Celest]
-
-Problem: Friends List doesn't save / load again. It used to work 2 months ago.
- Let's use Freya's Friends solution (faster, better)
-Assigned: N/A
-Progress: 0%
-
-Problem: Problems with View ID od wearable Items / Weapons
- e.g.
- You put off Goggles, but see them on the character even after relogin
- You can see both Knife + Shield in a hand
-Assigned: N/A
-Progress: 0%
-
-Problem: [item exploit] Hunters can set traps not consuming the TRAPS ITEMS, when Bards
- use their special support skill.
- Then Hunters can collect these traps for free... And then sell, etc.
-Assigned: N/A
-Progress: 0%
-
-Problem: Speed hack and other proxy-like hacks
- they change/double selected packets for different exploits:
- dupe, multiattack (destroy Emp in 1 minute.) etc...
- We should check packets, should keep eye on frequency of users packets
- and ban / kick / log funkers
-Assigned: N/A
-Progress: 0%
-
-Problem: ATCommand @addwarp crashes the server
-Assigned: N/A
-Progress: 0%
-
-Problem: If a char has been saved with non-existing map name
- then the server crashes on entering the game.
- the wrong names e.g. prontera.gat.gat
- could be generated on times when map server is disconnected with char server.
-Assigned: N/A
-Progress: 0%
-
-Problem: [item exploit] Trade Window + Blacksmith's/Alchemyst's MAKE skills -> item exploit
-Assigned: N/A
-Progress: 0%
-
-Problem: New Guilds Active Skills Abuse. You call 1st skill, then call 2nd and NOW, without dalay of 30 min (or whatever)
- you can AGAIN call the 1st skill... So there's no time limit... etc.
-Assigned: Celest
-Progress: 100% - Fixed
-
-Problem: Wedding TELEPORT skills now work on maps where TELEPORT was disabled
-Assigned: N/A
-Progress: 0%
-
-Problem: Guilds Skill - Emergency Call doesn't work in castles (it somehow useless)
-Assigned: N/A
-Progress: 0%
-
-Problem: Guilds Skill - GD_EVELOPMENT (Extend_Guild)
- has different description in korean desc table (some numbersm etc)
- so it's different from the current implementation (Celest, plz check)
-Assigned: N/A
-Progress: 0%
-
-Problem: 'Adrenaline Rush' has to work with any weapon again (for whole party)
- according to the kRO Sak patch on 21/12
-Assigned: N/A
-Progress: N/A
-Notes: "Fixed Adrenaline Rush skill working for all weapon types again."
- I think it was supposed to not work with all weapons ^^;
-
-Problem: [Urgent!] Server doesn't save Variables (#global and global)
- If you exit the client with Alt-F4 or lose connection to the server.
-Assigned: N/A
-Progress: 0%
-
-Problem: [Scripts] Mob spawn. If you set unexisting monster Id
- then you have "novice" looking mobs with random EXP
- for exapmple there was a mob with 1 HP and 22.000 Exp.
-Assigned: N/A
-Progress: 0%
-
-Problem: When 2 players try to pickup one dropped item at the same time
- then both pickup the item, but 1st one gets ACTUAL item
- and another one gets Apple - Unknown item (with random stats, random upgrade, etc)
-Assigned: N/A
-Progress: 0%
-
-Problem: [ATCommands] GMs teleportings to non-existing maps crash the server
-Assigned: N/A
-Progress: 0%
-
-Problem: [script.c] script command DOEVENT now doesn't work...
- so Knight JOB Quest is unpassable now, Monks Job Quest is too easy (traps don't work)
- probably more bugs...
- I (Lupus) have script-wise solution. But it isn't good! 8((( DOEVENT used to work fine!
-Assigned: N/A
-Progress: 0%
-
-Problem: Compilers Bug: Some skills don't work under win32 builds
- e.g. HIDE, CLOACKING, etc (both MOB's and PC's skills)
- e.g. Whispers can't cloak... Players can't Hide, etc
- LINUX builds work fine (or maybe 116x fukked them up...)
- oh yeah, Celest mentoned it
-Assigned: Celest
-Progress: 100% [My bad, fixed ^^; ]
-
-Problem: Rogues Skill "back stab" works without PREPARING arrows.
- It consumes arrows, but works even when them aren't prepered (equipped)
-Assigned: Celest
-Progress: 100%
-
-Problem: Skill Delays Bug (Hunters)
- When you use a skill then Equip Another kind of arrows,
- you can immediately cast another SKILL. (Bind skills on hot keys and... u get a killing machine)
-Assigned: N/A
-Progress: 0%
-
-Problem: Scripts prob
- We can't use jA's new commands: FOR, WHILE, ELSE, etc
-Assigned: N/A
-Progress: 0%
-
-Problem: BARD HP exploit
- When he plays that 'apple' healing song. Accidently players get HPMAX 32000.
- With low HP, but big HPMAX.
-Assigned: N/A
-Progress: 0%
-
-Problem: Sniper
- They have 2 skills to dismount traps: Emeny's and Our's.
- So.. during GVG you can't use 1 of the skills at all
- but the 2ns one dismounts BOTH types of traps: yours and enemies
-Assigned: N/A
-Progress: 0%
-
-Problem: WARP PORTAL
- You can cast it under someone's feet. (He warps)
-Assigned: N/A
-Progress: 0%
-
-Problem: WATERBALL
- According to http://bbs.emperium.org/viewtopic.php?t=15566&highlight=waterball+faq
- Waterballs power depends on the TYPE of water on the map:
- Works with Sage's Deluge, although it drains the cells.
- Also note, if you cast Waterball with less water
- (some areas count as shallow water and do not give the full effects either) than required for the full effect, you will shoot out less Waterballs. This skill is chainable.
-Assigned: N/A
-Progress: 0%
-
-Problem: ABRAKADABRA (HOCUS POCUS)
- It misses half of its effects
- According to http://bbs.emperium.org/viewtopic.php?t=15566&highlight=waterball+faq
- This skill allows you to use any active skill from any class. However, skills that need you to have a weapon or item you cannot equip or posses will fail. So like Adrenaline Rush and Double Strafe will fail. Also, keep in mind the level of Hocus Pocus also equals the level of the skill you cast. So with Hocus Pocus level 10 you can cast Grand Cross level 10, etc. In addition to those skills you have a chance of casting any of these skills (not sure what the actual names of the skills are):
- Monster Chant- basically the same effect as a Dead Branch (not sure if it can be used in town or not).
- Reverse Orcish- the Sage's face becomes green like that of an...Orc...
- Suicide- the Sage dies. You lose experience as well.
- Full-Heal- you regenerate all SP and HP.
- Coma- the Sage's HP/SP fall to 1.
- Gravity - This skill was supposed to advertise Gravity but was disabled outside of kRO/jRO since other companies carry RO (not in iRO?).
- ????- This skill will randomly become one of the following if cast on a target:
- 1) Grim Reaper - the target will die. You won't gain any experience nor will the monster drop anything. Rumors say that you can instant-kill an MVP. This works in PvP.
- 2) Mono Cell - Change target into a Poring. Only on monsters though.
- 3) Class Change - Changes the target to an MVP boss monster. If cast on an Alchemist's Flora or Marine Sphere, the MVP will die after the set amount of time that monster would have died.
- 4) Monster Tame - if you target a monster that is possible to have as a pet, you will see a slot machine pop up. Basically this is a free tame.
-Assigned: N/A
-Progress: 0%
-
-Problem: Arrows Dupe (or random amount change)
- You should prepare/remove arrows while trade. And have both - names and unnamed arrows ^_-
-Assigned: N/A
-Progress: 0%
-
-Problem: PArty EXP shar Exploit.
- 1. you enter the game with your HIGH-level character
- 2. start killing some mobs (e.g. 5 Seals) within a party... Don't finish them!
- 3. Re-enter with a LOW-LEVEL character from your account
- 4. now finish the mobs or... let someone do it.
- 5. u get all your HIGH-LEVEL exp!!!
- Why does it look at ACCOUNT ID ? instead of the CHAR ID ?
-Assigned: N/A
-Progress: 0%
-
-Problem: ICE WALL
- 1. It again lets you freeze mobs and yourself inside of the wall...
- 2. When you set a diagonal wall - in its middle sometimes a segment's dropped. So monsters can walk trough it.
- WHY?
-Assigned: N/A
-Progress: 0%
-
-Problem: SQL Castles Again!
- The casltes data isn't being saved at all.
- During WOE everything acts like it was at the previous Castles save bug time.
-Assigned: Lupus
-Progress: 100%
-
-Problem: Party EXP share bug
- 1. Create a party
- 2. Invite a member
- 3. Kick him out the party
- 4. Invite him again.
- Now he can get His 100% EXP + 100% Yours EXP (in the party window you look like you're off )
- * SQL parties have been fixed in Freya (but the whole file int_party.c has been rewritten there)
-Assigned: N/A
-Progress: 0%
-
-Problem: Guilds Breaking
- When you BREAK your guild and then someone re-creates another guild with the same Name
- Then new GULD would have LEVEL, EXP, STATS of the broken guild
- Probably it isn't being deleted from memory.
-Assigned: N/A
-Progress: 0%