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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-22 18:19:11 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-22 18:19:11 +0000
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* Removed code in socket.c that tries to avoid send buffer overloading, as there is a scenario (many players and charserver disconnect) where mass char saving produces huge ammounts of data to send (see r11503)
* Cleaned up player respawning code (bugreport:1022) * Increased the max amount of different autocast skills from 5 to 10 * Added a missing function declaration, for real this time (followup to r12229) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12232 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/02/22
+ * Removed code in socket.c that tries to avoid send buffer overloading,
+ as there is a scenario (many players and charserver disconnect) where
+ mass char saving produces huge ammounts of data to send (see r11503)
+ * Cleaned up player respawning code (bugreport:1022)
+ * Increased the max amount of different autocast skills from 5 to 10
* Fixed @whomap not unlocking the player db (bug in r12204) [ultramage]
* Added $(CUSTOM_CFLAGS) into all Makefile.in to provide any custom defs
directly to all sub make files. How to use: