summaryrefslogtreecommitdiff
path: root/Changelog-Trunk.txt
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-07 16:42:25 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-07 16:42:25 +0000
commit09d10f90af78019f690853ef3079f19122433262 (patch)
treeb5cbb464f3cc4178a2f0c1b47fcf3121fce9bfc6 /Changelog-Trunk.txt
parent322bbe35455b4c423ca8a1ff695a2c68808f5be9 (diff)
downloadhercules-09d10f90af78019f690853ef3079f19122433262.tar.gz
hercules-09d10f90af78019f690853ef3079f19122433262.tar.bz2
hercules-09d10f90af78019f690853ef3079f19122433262.tar.xz
hercules-09d10f90af78019f690853ef3079f19122433262.zip
- Cleaned up implementation of NPC_EMOTION/NPC_EMOTION_ON. Now val0 is the emotion, val1 sets the mode, val2 adds to the mode, val3 removes from the mode. val4 asks to remove the previous mode change.
- Updated the mob skill reading code so it accepts hexadecimals in the 'val' fields. Also, it will optimize the NPC values so that when you set a mob's mode to their db mode, it will just remove the previous mode. - NPC_EMOTION_ON will now automatically move it's new mode to val2 since it should add a mode, and if this mode doesn't has the aggressive bit, it will remove it. See this "ancient" hypothesis on how NPC_EMOTION_ON should work for the details: http://www.eathena.ws/board/index.php?showtopic=63606 - Updated mob_skill_db to account for the updated mob modes on NPC_EMOTION skills. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9433 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r--Changelog-Trunk.txt15
1 files changed, 14 insertions, 1 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index c328620ab..2428b44d3 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,7 +3,20 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
-2006/12/07
+2004/12/07
+ * Cleaned up implementation of NPC_EMOTION/NPC_EMOTION_ON. Now val0 is the
+ emotion, val1 sets the mode, val2 adds to the mode, val3 removes from the
+ mode. val4 asks to remove the previous mode change, otherwise it will stack
+ with the changes from the previous skill call. [Skotlex]
+ * Updated the mob skill reading code so it accepts hexadecimals in the
+ 'val' fields. Also, it will optimize the NPC values so that when you set a
+ mob's mode to their db mode, it will just remove the previous mode.
+ [Skotlex]
+ * NPC_EMOTION_ON will now automatically move it's new mode to val2 since it
+ should add a mode, and if this mode doesn't has the aggressive bit, it will
+ remove it. See this "ancient" hypothesis on how NPC_EMOTION_ON should work
+ for the details: [Skotlex]
+ http://www.eathena.ws/board/index.php?showtopic=63606
* Fixed npc commands atcommand & charcommand not working with a custom
command_symbol [Toms]
2006/12/06