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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-25 14:06:38 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-25 14:06:38 +0000
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- Applied FlavioJS's suggestion of expanding WFIFOPOS to also take the direction. This had the side effect of fixing the direction missing from the mob spawn packet, which explains why all npcs face north when you are within sight while doing a @reloadscript.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8858 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/25
+ * Applied FlavioJS's suggestion of expanding WFIFOPOS to also take the
+ direction. This had the side effect of fixing the direction missing from
+ the mob spawn packet, which explains why all npcs face north when you are
+ within sight while doing a @reloadscript. [Skotlex]
* Changed the order of packets in TK_HIGHJUMP, may fix the reports of
getting stuck when jumping into a warp. [Skotlex]
* Changed a bit the code of marionette control, where a redefined local