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authorPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-18 16:19:51 +0000
committerPlaytester <Playtester@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-18 16:19:51 +0000
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* Optimized the skill unit code
- reverted the unit timer interval to 100ms to save CPU usage - rewrote the unit code of Fire Wall, Fire Formation and Heat so that they hit every 20ms if the target wasn't knocked back despite of the unit timer interval - Heat now does 15 SP damage to players instead of 60 per hit - optimized memory usage - TODO: Renaming or removing firewall_hits_on_undead config git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11509 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/10/18
+ * Optimized the skill unit code [Playtester]
+ - reverted the unit timer interval to 100ms to save CPU usage
+ - rewrote the unit code of Fire Wall, Fire Formation and Heat so that they hit
+ every 20ms if the target wasn't knocked back despite of the unit timer interval
+ - Heat now does 15 SP damage to players instead of 60 per hit
+ - optimized memory usage
+ - TODO: Renaming or removing firewall_hits_on_undead config
* Clarified how npc names work in script_commands.txt.
* Fixed a forgotten "return 0;" that stopped the parsing of the file
after the first "script" of the file is parsed sucessfully (caused by r11502).