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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-14 00:05:13 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-08-14 00:05:13 +0000
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- Modified map_foreachinrange so that you can also specify the max length of the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills.
- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath). - skill_calc_heal now takes the target as argument to properly support Critical Wounds - battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks. - cleaned up the 'description' field in skill.c, added skill_get_desc to it - Removed 'splash' support from Lex Divina as it is no longer needed. - Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight) - Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%) - Uncommented the 'new' npc skills from mob_skill_db as they are implemented now. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 219084687..5314bf04f 100644
--- a/Changelog-Trunk.txt
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@@ -4,6 +4,21 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/08/13
+ * Modified map_foreachinrange so that you can also specify the max length
+ of the path to use. The max_count field in the skill_db is used to specify
+ this range for path-type skills (Sharpshooting, Kamaitachi and the NPC
+ Breath skills.
+ * Implemented the 'new' NPC skills described here:
+ http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly
+ complete, but the new status changes (slow cast, critical wounds, etc)
+ don't have any visual effects yet (icon or opt changes? I don't know if
+ they should have). Also I could not find the unit_id for Evil Land, so it
+ looks just like Sanctuary for now. Apart from those, the only skills which
+ I couldn't get to display properly are the Breath skills (with the
+ exception of Fire Breath).
+ * Corrected gtb_sc_immunity setting not taking effect if your block value was
+ the same (that is, if the config said 30%, then you would only get status
+ change immunity at 31%, nor 30%) [Skotlex]
* Fixed a small error in the script_commands documentation about getpartyleader. [Paradox924X]
* Corrected skill-based hp/sp regen, expect slight increase [ultramage]
2007/08/10