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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-20 17:34:48 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-20 17:34:48 +0000
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- Added sd variables menuskill_id/menuskill_lv to store menu-based selections. These are used now to check the validity of skill use instead of sd->skillid/sd->skilllv
- Affected skills/packets: AC_MAKINGARROW/ AL_WARP/ AL_TELEPORT/ AM_PHARMACY (all refine functions)/ MC_IDENTIFY/ BS_REPAIRWEAPON/ SA_TAMINGMONSTER/ SA_AUTOSPELL/ WS_WEAPONREFINE/ SG_FEEL - Removed feel_lv and repair_target variables as now they are handled by the previous two new variables. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5345 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -5,6 +5,20 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/20
+ * Menu-based skills now use their own variables separetly from the normal
+ skill variables. This should enable them to work even when you keep doing
+ other stuff between the menu invocation and selection. Also gives a better
+ control over packet-based exploits. Affected skill/script-commands are:
+ [Skotlex]
+ - Arrow Crafting
+ - Warp Portal / Teleport
+ - Item producing
+ - Identify
+ - Repair weapon
+ - Pet egg selection
+ - Hindsight
+ - Weapon refine.
+ - Feel of the Stars, Moon and Stars.
* Corrected the implementation of Gangster's Paradise to work as it should.
[Skotlex]
* Fixed Close-confine not properly ending on a knockback (that includes