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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-15 21:45:19 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-01-15 21:45:19 +0000 |
commit | e2d3ae9dc682afc1ac34a536006ef79370040b04 (patch) | |
tree | 44e74037c0f5645b1e8d56ae6b2c9fdb602e9e05 /Changelog-Trunk.txt | |
parent | 065f2203b8aa2140e55c0ef62ad0ad2e5ea4d088 (diff) | |
download | hercules-e2d3ae9dc682afc1ac34a536006ef79370040b04.tar.gz hercules-e2d3ae9dc682afc1ac34a536006ef79370040b04.tar.bz2 hercules-e2d3ae9dc682afc1ac34a536006ef79370040b04.tar.xz hercules-e2d3ae9dc682afc1ac34a536006ef79370040b04.zip |
- The NPC elemental attacks will display a skill animation again.
- Mob instant cast skills will use their adelay now.
- Spirit of Wizard won't work on Ganbantein
- The pc normalize job function will consider you as novice if you don't have maxed out basic skill.
- Cleaned up pc_calc_skilltree and related functions so that the id is left as 0 when you can't raise the skill even if you meet the prerequisites. This is to prevent raising quest/soul/marriage skills through packets.
- Slaves should lock unto their master's target even if they are not attacking yet (eg: in chase mode)
- Updated the Summon Slave skill to use the slave distance define as valid distance to spawn from master.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9656 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index ab38043c4..3e482d72c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,18 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/01/15 + * The NPC elemental attacks will display a skill animation again. + * Mob instant cast skills will use their adelay now. + * Spirit of Wizard won't work on Ganbantein + * The pc normalize job function will consider you as novice if you don't + have maxed out basic skill. + * Cleaned up pc_calc_skilltree and related functions so that the id is left + as 0 when you can't raise the skill even if you meet the prerequisites. + This is to prevent raising quest/soul/marriage skills through packets. + * Slaves should lock unto their master's target even if they are not + attacking yet (eg: in chase mode) + * Updated the Summon Slave skill to use the slave distance define as valid + distance to spawn from master. * Fixed Joint Beat's speed penalty. * Added a pc_authok check to prevent the case in which somehow another character of the same account manages to log in as well. |