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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-11 19:49:55 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-10-11 19:49:55 +0000
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- Cleaned up unitattack, unittalk and unitdeadsit
- Updated status_get_name to take into account fakename, also cleaned it up. - Cleaned up the char-server code when the last point of a player is not found. First it'll check if there's any mapserver online, and then, if there is, it'll look for the major cities. If this fails, then the player will be told server is closed instead of trying to send him to a "random map". git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8967 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/10/11
+ * Cleaned up the char-server code when the last point of a player is not
+ found. First it'll check if there's any mapserver online, and then, if
+ there is, it'll look for the major cities. If this fails, then the player
+ will be told server is closed instead of trying to send him to a "random
+ map". Will fix the char-server printing the misleading message "map
+ server not found, sending to major city" when in reality there just
+ aren't any map servers connected. [Skotlex]
* Corrected the mob damagelog structure so that you can't exploit it by
switching characters. [Skotlex]
2006/10/09