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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-18 14:37:48 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-18 14:37:48 +0000
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- Some code cleaning of the skill reiteration/nofootset code.
- skill reiteration code now does not checks for the trigger-area of the skill in the case of non-players, which means mobs can now place traps in cells adjacent to each other. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6640 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/18
+ * skill reiteration code now does not checks for the trigger-area of the
+ skill in the case of non-players, which means mobs can now place traps in
+ cells adjacent to each other. [Skotlex]
* Applied an experimental weather code that should lower bandwidth usage to
near-none, which's only disadvantage should be the weather not clearing out
until moving to another map (even when the mapflag is removed from the