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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-29 08:47:14 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-29 08:47:14 +0000
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* [Fixed]
- Scripting system screwing up script position after mixing timers with menus. - NPC attached AI mobs display as alive when dead. - View data not updating after buildin_unitdeadsit. [Improved] - NPCE_LOADMAP to execute after all (area) objects are sent to the player. - Simplified scripting system. sd will now use pointer to the script state itself. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 49ad1d438..604ba5e71 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,16 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/05/29
+ * [Fixed]
+ - Scripting system screwing up script position after mixing timers with menus.
+ - NPC attached AI mobs display as alive when dead.
+ - View data not updating after buildin_unitdeadsit.
+ [Improved]
+ - NPCE_LOADMAP to execute after all (area) objects are sent to the player.
+ - Simplified scripting system. sd will now use pointer to the script state itself.
+ [Lance]
+
2006/05/28
* changed:
dynamic_pass_failure_ban_how_many:from 3 to 7