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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-25 19:15:50 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-25 19:15:50 +0000
commit33acd2a024b28d8f1a9e637a1353bf4bdb37f430 (patch)
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- The following skills will display a normal attack animation now:
NPC_WATERATTACK, NPC_GROUNDATTACK, NPC_FIREATTACK, NPC_WINDATTACK, NPC_POISONATTACK, NPC_HOLYATTACK, NPC_DARKNESSATTACK, NPC_TELEKINESISATTACK, NPC_SPLASHATTACK - Skills that require a weapon and consume spirit spheres will no longer be auto-tagged to require ammo. - Now MISC skills with delay 0 will also use the attack delay (if the skill is tagged to do damage) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8483 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/25
+ * The following skills will display a normal attack animation now:
+ NPC_WATERATTACK, NPC_GROUNDATTACK, NPC_FIREATTACK, NPC_WINDATTACK,
+ NPC_POISONATTACK, NPC_HOLYATTACK, NPC_DARKNESSATTACK,
+ NPC_TELEKINESISATTACK, NPC_SPLASHATTACK
+ * Skills that require a weapon and consume spirit spheres will no longer be
+ auto-tagged to require ammo. [Skotlex]
+ * Now MISC skills with delay 0 will also use the attack delay (if the skill
+ is tagged to do damage) [Skotlex]
* Added script commands roclass/eaclass to enable scripts to access eA's
job format. Read script_commands.txt and ea_job_system.txt for a more
complete explanation of how this job system works. [Skotlex]