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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-11 17:33:58 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-03-11 17:33:58 +0000
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- Removed function clif_movepc as it's no longer invoked anywhere.
- Removed clif_move as it's not needed anymore. - Renamed clif_moveunit to clif_move and uncommented it. This is the new "unit movement" packet to use (the code should be robust enough to always invoke a clif_insight/outsight for characters going in/out of sight). - Because of this, many functions that handled the return of conv_str need to be changed, I haven't finished doing the conversion process because I must go already, if someone else can continue, please do so (I will resume work on this in ~5 hours git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9987 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/03/12
+ * Changed the unit-walk packet to be 0x86 as pointed out by FlavioJS. This
+ new packet is much smaller, and should greatly decrease bandwidth usage.
+ The only drawback is that the character will not display at all if the
+ client didn't know of it's existance previously, but eA should always be
+ sending a spawn packet when an object gets into/out of sight anyway, so
+ it should work correctly.
* Modified the guild master change ack packet to return the aid/cid of the
new guild master instead of the index where it was, the previous method
could cause problems in situations where the order of guild members would