diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-14 00:05:13 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-08-14 00:05:13 +0000 |
commit | 5a1b01d69d45b054aef505abdb693c8fc3fdd213 (patch) | |
tree | a5c56c6e512a01c64d731c21f41d6ee6f76d6e2e /Changelog-Trunk.txt | |
parent | b833ae56df9190c62169bd321a1ae0ee93f1ce7b (diff) | |
download | hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.gz hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.bz2 hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.tar.xz hercules-5a1b01d69d45b054aef505abdb693c8fc3fdd213.zip |
- Modified map_foreachinrange so that you can also specify the max length of the path to use. The max_count field in the skill_db is used to specify this range for path-type skills (Sharpshooting, Kamaitachi and the NPC Breath skills.
- Implemented the 'new' NPC skills described here: http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly complete, but the new status changes (slow cast, critical wounds, etc) don't have any visual effects yet (icon or opt changes? I don't know if they should have). Also I could not find the unit_id for Evil Land, so it looks just like Sanctuary for now. Apart from those, the only skills which I couldn't get to display properly are the Breath skills (with the exception of Fire Breath).
- skill_calc_heal now takes the target as argument to properly support Critical Wounds
- battle_calc_return_damage now takes a flag to know if the attack was direct or not, needed since Magic Mirror also reflects indirect attacks.
- cleaned up the 'description' field in skill.c, added skill_get_desc to it
- Removed 'splash' support from Lex Divina as it is no longer needed.
- Modified the way Sight/Sightblaster work so that the skill id is no longer guessed (needed to properly acquire the splash range for Wide Sight)
- Corrected gtb_sc_immunity setting not taking effect if your block value was the same (that is, if the config said 30%, then you would only get status change immunity at 31%, nor 30%)
- Uncommented the 'new' npc skills from mob_skill_db as they are implemented now.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11000 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 219084687..5314bf04f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,21 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/08/13 + * Modified map_foreachinrange so that you can also specify the max length + of the path to use. The max_count field in the skill_db is used to specify + this range for path-type skills (Sharpshooting, Kamaitachi and the NPC + Breath skills. + * Implemented the 'new' NPC skills described here: + http://ro.doddlercon.com/wiki/index.php?title=Monster_Skills . It is mostly + complete, but the new status changes (slow cast, critical wounds, etc) + don't have any visual effects yet (icon or opt changes? I don't know if + they should have). Also I could not find the unit_id for Evil Land, so it + looks just like Sanctuary for now. Apart from those, the only skills which + I couldn't get to display properly are the Breath skills (with the + exception of Fire Breath). + * Corrected gtb_sc_immunity setting not taking effect if your block value was + the same (that is, if the config said 30%, then you would only get status + change immunity at 31%, nor 30%) [Skotlex] * Fixed a small error in the script_commands documentation about getpartyleader. [Paradox924X] * Corrected skill-based hp/sp regen, expect slight increase [ultramage] 2007/08/10 |