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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-04 05:21:17 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-04 05:21:17 +0000 |
commit | ff35e6448d38510b727c2f381260aac9969cf784 (patch) | |
tree | 011daac6cd85456ced50662ed32e0db7e33affd8 /Changelog-Trunk.txt | |
parent | 4e909b3f50b8a3750dc8af9075a763aafc2088a6 (diff) | |
download | hercules-ff35e6448d38510b727c2f381260aac9969cf784.tar.gz hercules-ff35e6448d38510b727c2f381260aac9969cf784.tar.bz2 hercules-ff35e6448d38510b727c2f381260aac9969cf784.tar.xz hercules-ff35e6448d38510b727c2f381260aac9969cf784.zip |
- Removed usage of MAX_PC_BONUS all over the code, it is now only used in map.h (this is done so that individual bonuses can have their array length modified without having to change all the other bonuses as well).
- Removed bonus bAddDamageByClass since it is not needed, and implemented bAddDefClass which can be used for the same (but previously was doing nothing).
- Cleaned up the weapon_data structure to use a sub-structure to hold the add_dmg information.
- Cleaned up some of the add dmg/def bonuses so the 'count' variable is not needed anymore.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11121 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 6362e78fc..770d43768 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,10 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. +2007/09/04 + * Removed bonus bAddDamageByClass since it is not needed, and implemented + bAddDefClass which can be used for the same purpose (but previously was + doing nothing). 2007/09/03 * Added bonuses bSPRegenRate, bHPRegenRate. They behave like the opposite of bHPLossRate/bSPLossRate, making you gain x Hp/Sp every y ms. |