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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-02 15:02:29 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-02 15:02:29 +0000 |
commit | 99e419e146eeb6edb0ab70a4a12d5e980c6975fd (patch) | |
tree | a653a0416b3ba8b1f2650228dab7584948fc1974 /Changelog-Trunk.txt | |
parent | 47e8b6a2d20408a5ca8a19c33e6554713a45675f (diff) | |
download | hercules-99e419e146eeb6edb0ab70a4a12d5e980c6975fd.tar.gz hercules-99e419e146eeb6edb0ab70a4a12d5e980c6975fd.tar.bz2 hercules-99e419e146eeb6edb0ab70a4a12d5e980c6975fd.tar.xz hercules-99e419e146eeb6edb0ab70a4a12d5e980c6975fd.zip |
- Modified how Rogue's treasure works so that you get +1% to your steal rate rather than +0.01% to the final rate.
- Rewrote Warmth to use ground-skill-units, it should behave now like in officials (implementation is not quite the same, but it should yield the same effects while consuming less bandwidth). "Stacking", as it's called, is possible now, but limited to eA's minimum timer skill interval (100ms).
- Modified NPC_POWERUP so that it gives +10 dex * skill level rather than +5+lv to all stats (as explained by Playtester and Tharis on how the skill behaves).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6446 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 4f17ffee3..93ebda1f0 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,16 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/01
+ * Modified how Rogue's treasure works so that you get +1% to your steal
+ rate rather than +0.01% to the final rate. [Skotlex]
+ * Rewrote Warmth to use ground-skill-units, it should behave now like in
+ officials (implementation is not quite the same, but it should yield the
+ same effects while consuming less bandwidth). "Stacking", as it's called,
+ is possible now, but limited to eA's minimum timer skill interval (100ms).
+ [Skotlex]
+ * Modified NPC_POWERUP so that it gives +10 dex * skill level rather than
+ +5+lv to all stats (as explained by Playtester and Tharis on how the skill
+ behaves). [Skotlex]
* Allowed SG_FEEL memorizing the same map for all three. [Skotlex]
* SC_FUSION won't end when you die now. [Skotlex]
* Added knockback when you run into a wall during running. However
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