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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-01 17:17:09 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-01 17:17:09 +0000
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- Fixed txt-converter compilation.
- Added my_global.h include to login converter - Removed sd->char_id since we can use sd->status.char_id instead. - Small speedup in STRECOVERY, and made it not unlock a mob's target. - Fixed GS_GROUNDDRIFT consuming ammo when it's time expires (so it was consuming 2 grenades instead of one). Also added a "explosion effect" when their time runs out. - gvg_dungeon mapflag won't set pvp related mapflags anymore, pc_dead will force pvp ranking gain/loss on gvg_dungeon maps now. - Now when coming out of hiding land-effects will trigger on the character. - Made the pc_setpos message when being placed on an unwalkable tile tell you which player triggered it. - Fixed land effects not taking effect inmediately on map-load when the invincible timer is disabled. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9374 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -3,6 +3,19 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/12/01
+ * Fixed txt-converter compilation. [Skotlex]
+ * STRECOVERYno longer makes a mob unlock it's target like Cure does.
+ [Skotlex]
+ * Fixed GS_GROUNDDRIFT consuming ammo when it's time expires (so it was
+ consuming 2 grenades instead of one). Also added a "explosion effect" when
+ their time runs out. [Skotlex]
+ * gvg_dungeon mapflag won't set pvp related mapflags anymore, pc_dead will
+ force pvp ranking gain/loss on gvg_dungeon maps now. [Skotlex]
+ * Now when coming out of hiding land-effects will trigger on the character.
+ [Skotlex]
+ * Fixed land effects not taking effect inmediately on map-load when the
+ invincible timer is disabled. [Skotlex]
2006/11/29
* Probably fixed the Segmentation Faults we've been having. [FlavioJS]
Description: A player quits and it's session is freed and set to NULL,