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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-07 02:51:50 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-07 02:51:50 +0000
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* [Improved]:
- mob_dead not to remove script controlled monsters with player sprites. (can be removed later using removemob command, it can be resurrected too :D) * [Added]: - buildin_mobdeadsit :D git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7024 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/06/07
+ * [Improved]:
+ - mob_dead not to remove script controlled monsters with player sprites.
+ [Added]:
+ - buildin_mobdeadsit :D [Lance]
* [Fixed]:
- temp++ gets issued before if(mvp_damage<(unsigned int)md->dmglog[i].dmg) in
mob_damage. Thanks to seahorsix. [Lance]