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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-07 11:40:57 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-07-07 11:40:57 +0000
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First attempt at implementing the official walk speed system
* separated speed modifiers into bonuses, penalties and other statuses * no bonuses stack, instead the maximum is taken * no penalties stack, instead the maximum is taken * Union, Riding and Pushcart are the only other statuses that stack * both bonuses and penalties are linear modifiers of the base walk speed * 'other' statuses are applied after bonuses and penalties Changed many equations to match official walk speed system * Steel Body now sets a fixed walk speed of 200 (bypassing everything else) * Defender now caps the walk speed to a minimum of 200 * Slow Grace now uses official equation for aspd/walk speed decrease * Pushcart's speed penalty is now halved * Free Cast now changes walk speed to a fixed value, bypassing bonuses and penalties * Wedding clothes now have a penalty of +100%, not +200% * rogue's Tunnel Drive and stalker's Chasewalk ignore all penalties * taekwon's Running is now 5% faster * Frenzy is now 5% faster * Gospel's offensive slowdown is now +75% instead of +33% * Quagmire now slows down by +50% instead of +100% * Gatling Fever now slows down by +100% instead of +33% * Cloaking modifier is now a bonus/penalty, depending on presence of wall * Longing for Freedom overrides the song/dance penalty (bugreport:416) * Bard/Dancer Spriit now properly affects song/dance penalty (bugreport:1019) * item-granted speedup no longer stacks with speed bonuses (topic:145019) * removed some status code that pre-calculated speed bonuses/penalties, to make calculations more localized and less messy (see song/dance code) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12923 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,32 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/07/07
+ * First attempt at implementing the official walk speed system
+ - separated speed modifiers into bonuses, penalties and other statuses
+ - no bonuses stack, instead the maximum is taken
+ - no penalties stack, instead the maximum is taken
+ - Union, Riding and Pushcart are the only other statuses that stack
+ - both bonuses and penalties are linear modifiers of the base walk speed
+ - 'other' statuses are applied after bonuses and penalties
+ * Changed many equations to match official walk speed system
+ - Steel Body now sets a fixed walk speed of 200 (bypassing everything else)
+ - Defender now caps the walk speed to a minimum of 200
+ - Slow Grace now uses official equation for aspd/walk speed decrease
+ - Pushcart's speed penalty is now halved
+ - Free Cast now changes walk speed to a fixed value, bypassing bonuses and penalties
+ - Wedding clothes now have a penalty of +100%, not +200%
+ - rogue's Tunnel Drive and stalker's Chasewalk ignore all penalties
+ - taekwon's Running is now 5% faster
+ - Frenzy is now 5% faster
+ - Gospel's offensive slowdown is now +75% instead of +33%
+ - Quagmire now slows down by +50% instead of +100%
+ - Gatling Fever now slows down by +100% instead of +33%
+ - Cloaking modifier is now a bonus/penalty, depending on presence of wall
+ - Longing for Freedom overrides the song/dance penalty (bugreport:416)
+ - Bard/Dancer Spriit now properly affects song/dance penalty (bugreport:1019)
+ - item-granted speedup no longer stacks with speed bonuses (topic:145019)
+ - removed some status code that pre-calculated speed bonuses/penalties,
+ to make calculations more localized and less messy (see song/dance code)
* Removed stop/slowdown effect from Grimtooth (bugreport:1806)
* Players autotrading will not be able to receive whispers (bugreport:1804) [SketchyPhoenix]
2008/07/06