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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-03 17:15:09 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-03 17:15:09 +0000
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- Added event 8 for mobspawns that should spawn with special ai set.
- Modified battle_check_target so that mobs with special ai's default enemy are mobs with no special ai. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5448 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -5,6 +5,14 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/03
+ * Added event 8 for mobspawns that should spawn with special ai set. This
+ means that now in the mob_spawn files if you use 8 as the last entry, the
+ mob will use the special ai, and as such, it will only attack other mobs,
+ not players (can obviously be combined with 2 for small mobs and 4 for
+ large mobs, eg: 10 for a small mob with special ai set) [Skotlex]
+ * Modifed battle_check_target so that mobs with special ai will only target
+ by default mobs without said state (this will prevent normal clones from
+ fighting among themselves, for example) [Skotlex]
* Trick dead now ends on logout [Skotlex]
* Added mapflag nocommand which blocks @/# commands unless your gm level is
above gm_skill_unconditional's level. [Skotlex]