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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-02 21:26:53 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-02-02 21:26:53 +0000
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- Improved the NPC timer system to enable to have multiple timers going on at a time with different players attached to each. Now npc event timers are of two types: attached or global. The global timers don't have a player attached and can be started/halted by anyone. The character timers have a player attached, and they can only be stopped by a script that has the same player attached.
- Now player attached scripts will auto-abort when the atteched player quits the map server. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5167 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -5,6 +5,15 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/02
+ * Improved the NPC timer system to enable multiple timers going on at a
+ time with different players attached to each. Now npc event timers are of
+ two types: attached or global. The global timers don't have a player
+ attached and can be started/halted by anyone. The character timers have a
+ player attached, and they can only be stopped by a script that has the same
+ player attached. [Skotlex]
+ - Now player attached scripts will auto-abort when the atteched player
+ quits the map server.
+ - Of course, this requires some major testing as it's prone to have bugs...
* Applied the Entry Reusage System to the battle delay damage timers.
[Skotlex]
* Fixed the map server complain when using the default user/password