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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-07 01:27:29 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-05-07 01:27:29 +0000
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* Optimized clif.c clif_scriptmenu/input/inputstr to check for sd->state.using_fake_npc before sending one (as it's not required to send twice).
* Reinitialize sd->state.using_fake_npc in clif_parse_LoadEndAck (for scripts that warps players and still continues execution to work). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6509 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index c83abb93c..1b8c02336 100644
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+++ b/Changelog-Trunk.txt
@@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/05
+ * Optimized clif.c clif_scriptmenu/input/inputstr to check for sd->state.using_fake_npc
+ before sending one (as it's not required to send twice).
+ * Reinitialize sd->state.using_fake_npc in clif_parse_LoadEndAck (for scripts that warps
+ players and still continues execution to work). [Lance]
* Updated item_db.sql to current. [Skotlex]
* Fixed a bug in @commands, most likely the reason some people were still
getting crashes. [Skotlex]