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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-08 02:18:01 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-08 02:18:01 +0000
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- Cleaned up the apparent mess that is pc_skill. Hopefully it SHOULD fix as described on the docs now, this should also fix adopting not correctly giving the family-related skills. The flag value of skill should be: 0 to set the skill (if skill level is 0, this removes a learned skill), 1 grants the skill as an item bonus which is temporary, and 2 will add a skill bonus like 1, except the skill level adds up to whatever level already known of that skill.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8179 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/07
+ * Cleaned up the apparent mess that is pc_skill. Hopefully it SHOULD work as
+ described on the docs now, this should also fix adopting not correctly
+ giving the family-related skills. The flag value of skill should be: 0 to
+ set the skill (if skill level is 0, this removes a learned skill), 1 grants
+ the skill as an item bonus which is temporary, and 2 will add a skill bonus
+ like 1, except the skill level adds up to whatever level already known of
+ that skill. [Skotlex]
* Fixed EQP_WEAPON related code messing up with both weapon AND shield.
[Skotlex]
* Cleaned up the Asura code so that when the skill fails your