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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-25 18:32:08 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-09-25 18:32:08 +0000
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- Modified a bit the hard/lazy ai triggers to match aegis:
- Mobs go into active AI when they are 2 cells from entering a player's view (ACTIVE_AI_RANGE) - Mobs in passive AI no longer use skills. - Mobs in passive AI do not random walk UNLESS they have entered active AI before (random walk frequency is not lost during passive AI). - Added an additional check to prevent support skills from being blocked if the target has an armor element that blocks it. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11294 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/09/25
+ * Modified a bit the hard/lazy ai triggers to match aegis (you can alter
+ these changing the defines near the beginning of mob.c):
+ - Mobs go into active AI when they are 2 cells from entering a player's
+ view (ACTIVE_AI_RANGE)
+ - Mobs in passive AI no longer use skills.
+ - Mobs in passive AI do not random walk UNLESS they have entered active AI
+ before (random walk frequency is not lost during passive AI).
+ * Added an additional check to prevent support skills from being blocked if
+ the target has an armor element that blocks it. [Skotlex]
* Fixed the double free's caused by r11290 (wrong option in the database
constructors). [FlavioJS]
* Corrected being able to cast multiple Gravitation Fields before the