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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-14 13:46:14 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-09-14 13:46:14 +0000 |
commit | 4be12e4c23f2a73543fa60ff3e0e0f4235a49ff0 (patch) | |
tree | 6f8c93989fac5b609363d112e91213387607e478 /Changelog-Trunk.txt | |
parent | dca95417da6587e2bc8916cbc749b28430e82b84 (diff) | |
download | hercules-4be12e4c23f2a73543fa60ff3e0e0f4235a49ff0.tar.gz hercules-4be12e4c23f2a73543fa60ff3e0e0f4235a49ff0.tar.bz2 hercules-4be12e4c23f2a73543fa60ff3e0e0f4235a49ff0.tar.xz hercules-4be12e4c23f2a73543fa60ff3e0e0f4235a49ff0.zip |
- Corrected Smokie's pet script to use petskillbonus instead of "bonus"
- Added constant map_flag_gvg2 which tags gvg maps independently of whether woe is on or off.
- battle_calc_gvg_damage will be invoked in gvg maps regardless of woe time.
- NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.
- md->class_ will be changed on mob-class-change to fix all class-change related bugs. On respawn, the spawn data will be used to revert to the original class.
- Improved the pet skillbonus timer for "eternal bonuses" cases where the bonus delay is 0.
- Adjusted gvg long damage rate to 80%, magic damage rate to 60%
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8748 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 4dc2ab49a..388cdc93c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -3,6 +3,16 @@ Date Added AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
+2006/09/14
+ * battle_calc_gvg_damage will be invoked in gvg maps regardless of woe
+ time. [Skotlex]
+ * NPC_MENTALBREAKER now zaps matk*lv SP based on observations by Tharis.
+ [Skotlex]
+ * md->class_ will be changed on mob-class-change to fix all class-change
+ related bugs. On respawn, the spawn data will be used to revert to the
+ original class. [Skotlex]
+ * Improved the pet skillbonus timer for "eternal bonuses" cases where the
+ bonus delay is 0. [Skotlex]
2006/09/13
* SC_CHANGE cannot override itself anymore. This fixes being able to
"recast" the skill while it's still active to lengthen the duration AND
|