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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-20 17:25:05 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-20 17:25:05 +0000 |
commit | 386421a953a51e90fa56da5e294ecdac58647549 (patch) | |
tree | 12803313574bbb74967056a70d0b8362f4da2816 /Changelog-Trunk.txt | |
parent | 787638a2dbf76c57154b94f8e3fb2d758bee486c (diff) | |
download | hercules-386421a953a51e90fa56da5e294ecdac58647549.tar.gz hercules-386421a953a51e90fa56da5e294ecdac58647549.tar.bz2 hercules-386421a953a51e90fa56da5e294ecdac58647549.tar.xz hercules-386421a953a51e90fa56da5e294ecdac58647549.zip |
- Fixed itemskill variable being cleared before parsing the skill, this causes auto-casted teleport to fail to skip the skill menu. It is now cleared on castend_pos/id directly.
- The item skill/lv variables now use 0 as default to signal they aren't being used (instead of -1)
- Skills with state 'move_enable' will now do a "walk path" check between target cell/object and caster instead of a "shoot path" check, this would fix skills like snap or charge from letting you "teleport" across pits.
- Fixed a possible double map_addblock when hatching a pet egg right before going through a warp.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9275 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index adf5c65c2..8a1f139ac 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/11/20
+ * Fixed itemskill variable being cleared before parsing the skill, this
+ causes auto-casted teleport to fail to skip the skill menu. It is now
+ cleared on castend_pos/id directly. [Skotlex]
+ * Skills with state 'move_enable' will now do a "walk path" check between
+ target cell/object and caster instead of a "shoot path" check, this would
+ fix skills like snap or charge from letting you "teleport" across pits.
+ [Skotlex]
* Raised the amount of skills that can stack on a single cell before the
"in-area/out-area" detection code breaks to 24 (from 8) [Skotlex]
* Fixed a crash in clif_SkillInfoBlock if the passed player already
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