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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-24 13:02:00 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-24 13:02:00 +0000
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- added defines JOB_MAX_BASIC and JOB_MAX to mmo.h so the code can know which are the max valid classes.
- @/#jobchange no longer strip your equipment since pc_jobchange removes any unequippables already. - removed the wasteful define MAX_PC_CLASS and replaced it by the CLASS_COUNT define (which is automatically updated using the previous JOB_MAX* defines) + pc_class2idx function (which converts high class IDs into values that fit in CLASS_COUNT) - Made status_charge a function rather than a define to get rid of those warnings that have been there since forever. - Merged the CELL_NOVENDING code (see topic #129209) - Small check that disables the pet catching process if you try to use another item. - Added a check to fix a warning and prevent a crash in the npc duplicate check (even though I have no idea what this check is supposed to do, therefore I can't fix it properly other than to avoid the crash) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11572 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,12 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/10/24
+ * @/#jobchange no longer strips your equipment since pc_jobchange removes
+ any unequippables already.
+ * Removed the wasteful define MAX_PC_CLASS and replaced it by the
+ CLASS_COUNT define + pc_class2idx function. This should save a bunch of
+ memory from the map server.
+ * Merged the CELL_NOVENDING code (see topic #129209) [Skotlex]
* Increased the max. send buffer size to 5M since 1M is not enough
* Updated vs7 and vs6 project files
* Added upgrade_svn11548.sql to convert the mail table to new format