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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-11 23:58:55 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-11 23:58:55 +0000
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- Changed clif_damage/clif_skill_damage to return the walk-delay based on the passed on damage-delay.
- Changed battle_damage to accept the walk-delay as well. - Removed the walk-delay timers from unit.c, merged them to battle_delay_damage. - Traps will not be displayed when you walk within their range. - Added HT_DETECTING revealing traps. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5997 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/11
+ * Merged the can't walk delay code into the weapon-damage delay one, means
+ less timers for attacks, as well as fixing the ghost-mob issue that
+ reappeared recently. [Skotlex]
+ * Traps will not be displayed when you walk within their range. [Skotlex]
+ * Added HT_DETECTING revealing traps. [Skotlex]
* Added ers handling for skill_timerskill structures. [Skotlex]
* You don't get critical'ed when in counter-attack stance anymore. [Skotlex]
* Changed the default counter-type to "always critical". [Skotlex]