summaryrefslogtreecommitdiff
path: root/Changelog-Trunk.txt
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-05 16:05:59 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-07-05 16:05:59 +0000
commite6d6ac529697433258a6bfa4d8819b371dfd85cb (patch)
treebcaadbcfc7339e304cf7165999aff2fb7befa5ca /Changelog-Trunk.txt
parentc4da477460bb8efa6ff288d999692c17833dd5f3 (diff)
downloadhercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.tar.gz
hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.tar.bz2
hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.tar.xz
hercules-e6d6ac529697433258a6bfa4d8819b371dfd85cb.zip
- Merged some skill db data of NJ skills, thanks to RockmanEXE
- Cleaned up some of the skill logic, so that skills that are casted on self, but have a unit id (an entry in skill_unit_db) will automatically re-route themself from a targetted-no-damage-skill to a ground-skill. When this happens, the effect packet is clif_skill_nodamage rather than clif_skill_poseffect (this is because that's how the dance/songs/encores behave). git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7538 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r--Changelog-Trunk.txt8
1 files changed, 8 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index 27a3b9677..053c85662 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/05
+ * Merged some skill db data of NJ skills, thanks to RockmanEXE [Skotlex]
+ * Cleaned up some of the skill logic, so that skills that are casted on
+ self, but have a unit id (an entry in skill_unit_db) will automatically
+ re-route themself from a targetted-no-damage-skill to a ground-skill. When
+ this happens, the effect packet is clif_skill_nodamage rather than
+ clif_skill_poseffect (this is because that's how the dance/songs/encores
+ behave). The repercussion this will have on Grandcross and the
+ self-targetted Ninja skills have yet to be tested. [Skotlex]
* Updated @refine to take account of MAX_REFINE, thanks to Omega... GM
Designer. [Skotlex]
- Also optimized the @refine loop for better performance.