summaryrefslogtreecommitdiff
path: root/Changelog-Trunk.txt
diff options
context:
space:
mode:
authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-25 23:58:19 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-25 23:58:19 +0000
commitc776066a6116c2e2bfcd73eab7bcf2c044442292 (patch)
tree006717c1b3f4dac8e8d96217d67fb0a503f13436 /Changelog-Trunk.txt
parent32a5e256118b92e2dd1b6e2ed0b7417e44f00e66 (diff)
downloadhercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.gz
hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.bz2
hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.tar.xz
hercules-c776066a6116c2e2bfcd73eab7bcf2c044442292.zip
- Renamed skill_clear_element_field to skill_clear_group, it accepts a flag to determine what to erase. &1 for elemental fields, &2 for traps. Also rewrote how it works to prevent missing elements (since each time an element is erased, the array contents shift)
- Added battle config traps_setting to determine how traps should behave. With &1 traps are invisible if you didn't see them get set up. With &2 traps will be removed after changing maps. The default is 2. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6285 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r--Changelog-Trunk.txt4
1 files changed, 4 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
index d291f08d4..a5615d153 100644
--- a/Changelog-Trunk.txt
+++ b/Changelog-Trunk.txt
@@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/25
+ * Added battle config traps_setting to determine how traps should behave.
+ With &1 traps are invisible if you didn't see them get set up. With &2
+ traps will be removed after changing maps. The default is 2.
+ (battle/skill.conf) [Skotlex]
* Cleaned up a bit the implementation of SC_MAXIMIZEPOWER, SC_CHASEWALK and
SC_CLOAKING to prevent infinite looping timers. [Skotlex]
* Fixed NPC_SUICIDE dropping items. [Skotlex]