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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-29 20:51:07 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-04-29 20:51:07 +0000 |
commit | 085ec7da7865711d855bb4664afc7a4b820ce37c (patch) | |
tree | 1e7689fef3143c9a76e55254181d1dc9bd2efd56 /Changelog-Trunk.txt | |
parent | 571ce8ac8aed5b8373cdb722cc54589e28f4c4b1 (diff) | |
download | hercules-085ec7da7865711d855bb4664afc7a4b820ce37c.tar.gz hercules-085ec7da7865711d855bb4664afc7a4b820ce37c.tar.bz2 hercules-085ec7da7865711d855bb4664afc7a4b820ce37c.tar.xz hercules-085ec7da7865711d855bb4664afc7a4b820ce37c.zip |
- pc_resetskill flag can now be &2, it only returns the total amount of skill points spent, it doesn't does a reset.
- added script command skillpointcount. Returns total amount of skill points a char has (the value returned is the same that SkillPoint would have after invoking a skill reset)
- Modified Defender. Speed reduction is 35-5*lv%, damage reduction on devoted chars is 5+5*lv%. These values are custom, but should be closer to "reality" than what we have.
- When you have the wrong ammo type equipped, the equip arrows first message will be sent, as suggested by Haplo
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6384 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index cfb9b523b..a4eb02aa1 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,14 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/04/29
+ * added script command skillpointcount. Returns total amount of skill
+ points a char has (the value returned is the same that SkillPoint would
+ have after invoking a skill reset) [Skotlex]
+ * Modified Defender. Speed reduction is 35-5*lv%, damage reduction on
+ devoted chars is 5+5*lv%. These values are custom, but should be closer to
+ "reality" than what we had. [Skotlex]
+ * When you have the wrong ammo type equipped, the equip arrows first
+ message will be sent, as suggested by Haplo [Skotlex]
* Changed checks of item's identify field from 0/1 to 0/non-zero [Skotlex]
* Corrected TK_JUMPKICK to place the caster on the tile next to the target
rather than on top of it. [Skotlex]
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