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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 18:32:08 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-09-25 18:32:08 +0000 |
commit | 77b02c49796f442a3ea87bb5bab1b568a4d80a29 (patch) | |
tree | af359d1fdb161b0ecd330946a2d52dc458f814c1 /Changelog-Trunk.txt | |
parent | c92056c063c53cbee4f7004d064f075b3c96c33f (diff) | |
download | hercules-77b02c49796f442a3ea87bb5bab1b568a4d80a29.tar.gz hercules-77b02c49796f442a3ea87bb5bab1b568a4d80a29.tar.bz2 hercules-77b02c49796f442a3ea87bb5bab1b568a4d80a29.tar.xz hercules-77b02c49796f442a3ea87bb5bab1b568a4d80a29.zip |
- Modified a bit the hard/lazy ai triggers to match aegis:
- Mobs go into active AI when they are 2 cells from entering a player's view (ACTIVE_AI_RANGE)
- Mobs in passive AI no longer use skills.
- Mobs in passive AI do not random walk UNLESS they have entered active AI before (random walk frequency is not lost during passive AI).
- Added an additional check to prevent support skills from being blocked if the target has an armor element that blocks it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11294 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index b1a1b4944..226614373 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2007/09/25 + * Modified a bit the hard/lazy ai triggers to match aegis (you can alter + these changing the defines near the beginning of mob.c): + - Mobs go into active AI when they are 2 cells from entering a player's + view (ACTIVE_AI_RANGE) + - Mobs in passive AI no longer use skills. + - Mobs in passive AI do not random walk UNLESS they have entered active AI + before (random walk frequency is not lost during passive AI). + * Added an additional check to prevent support skills from being blocked if + the target has an armor element that blocks it. [Skotlex] * Fixed the double free's caused by r11290 (wrong option in the database constructors). [FlavioJS] * Corrected being able to cast multiple Gravitation Fields before the |