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author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-30 17:06:55 +0000 |
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committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-30 17:06:55 +0000 |
commit | 4ef11952653e142f8a6f28194fa56eb615860339 (patch) | |
tree | 2394b1305c05356141a2d57d2ad147f4f4d87d07 /Changelog-Trunk.txt | |
parent | a1276b3c3d519ec9ec839ba17027cc037484c014 (diff) | |
download | hercules-4ef11952653e142f8a6f28194fa56eb615860339.tar.gz hercules-4ef11952653e142f8a6f28194fa56eb615860339.tar.bz2 hercules-4ef11952653e142f8a6f28194fa56eb615860339.tar.xz hercules-4ef11952653e142f8a6f28194fa56eb615860339.zip |
- Removed the on-die specific code from unit_remove_map and placed it on the corresponding *_dead functions. unit_remove_map should never assume the char died, it is just a "remove from map" function.
- Updated status_damage to handle the general death code (clearing status changes, clearing skill related data, sending death packet, etc). The return value from the *_dead functions will tell it what to do or not with the object (death aborted, clear it from map/memory, etc)
- Cleaned up pc_dead to take advantage of the fact that status changes are not ended until after the function.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6852 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index b71a20edf..169576f00 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,15 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/30
+ * Removed the on-die specific code from unit_remove_map and placed it on
+ the corresponding *_dead functions. unit_remove_map should never assume the
+ char died, it is just a "remove from map" function. [Skotlex]
+ * Updated status_damage to handle the general death code (clearing status
+ changes, clearing skill related data, sending death packet, etc). The
+ return value from the *_dead functions will tell it what to do or not with
+ the object (death aborted, clear it from map/memory, etc) [Skotlex]
+ * Cleaned up pc_dead to take advantage of the fact that status changes are
+ not ended until after the function. [Skotlex]
* Disabled ontouch npcs triggering on hidden/chase-walk characters.
[Skotlex]
* Updated/adapted current Homun code to use the status_data update.
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