diff options
author | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-03 04:02:17 +0000 |
---|---|---|
committer | skotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-05-03 04:02:17 +0000 |
commit | 1765c5b7f0042daf83b6b506a3680009b74c0970 (patch) | |
tree | db1dfb9d59e149dcbdb313ee762ddb8935b6f7f3 /Changelog-Trunk.txt | |
parent | c6b4414211979c7607110293f1d0f34b7c1ade5e (diff) | |
download | hercules-1765c5b7f0042daf83b6b506a3680009b74c0970.tar.gz hercules-1765c5b7f0042daf83b6b506a3680009b74c0970.tar.bz2 hercules-1765c5b7f0042daf83b6b506a3680009b74c0970.tar.xz hercules-1765c5b7f0042daf83b6b506a3680009b74c0970.zip |
- Fixed standing up not really standing you up.
- Moved battle_consume_ammo to the end of skill_castend_damage_id, skill_castend_nodamage_id and skill_castend_pos2 rather than battle_calc_weapon_attack. They will trigger when the player's arrow_atk state is active and a ground skill was not invoked. It should fix all issues with splash/ground skills consuming ammo per target rather than once per skill use.
- Added structure state to the ground skills, their fields are magic_power, into_abyss and ammo_consume to indicate the states that were previously stored in val3.
- Corrected Desperado ammo consumption (should be 10)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@6455 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'Changelog-Trunk.txt')
-rw-r--r-- | Changelog-Trunk.txt | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index eaac28d00..a6546ce9f 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,16 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/02
+ * Fixed standing up not really standing you up. [Skotlex]
+ * Moved battle_consume_ammo to the end of skill_castend_damage_id,
+ skill_castend_nodamage_id and skill_castend_pos2 rather than
+ battle_calc_weapon_attack. They will trigger when the player's arrow_atk
+ state is active and a ground skill was not invoked. It should fix all
+ issues with splash/ground skills consuming ammo per target rather than once
+ per skill use. [Skotlex]
+ * Added structure state to the ground skills, their fields are magic_power,
+ into_abyss and ammo_consume to indicate the states that were previously
+ stored in val3. [Skotlex]
* Implemented desperado as explained by Rockman-EXE. The skill-effect is
not showing up though, I'll need some logged packets to see what's missing.
[Skotlex]
|