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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-07 19:59:57 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-07 19:59:57 +0000
commit21c0f0116e732e12e2e0c46c6658396c0182bb85 (patch)
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parenta76136af59c63092eae837abf9d9a03405334494 (diff)
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- Some overflow protections on calculation of max hp. Now when max hp becomes negative, it is bumped to the server's max_hp setting (it is assumed there was an overflow)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5493 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt
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@@ -5,6 +5,10 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/07
+ * status_calc_pc now assumes that if your max hp is negative, it has
+ overflowed, and as such, it is set to the max_hp setting instead of 1. This
+ 'dangerous' assumptio is alright as long as there aren't equipment that can
+ send your hp to negative values. [Skotlex]
- Fixed the soul linker skill tree. (Thanks to muad_dib) [Zephiris]
* Added Gunslinger and Ninja into @job. of course, you need latest EXE
for make this work... and of course no skills yet! [Vicious]